Since launch, we’ve been collecting anonymous gameplay analytics — nothing personal, just the kind of data that helps us understand how people actually play the game. Things like how many checkpoints get hit, how often levels get restarted, how many players are in a session. The stuff that tells us where the fun is and where the frustration is.
We thought it’d be fun to share some of it with you. All data below is as of April 16, 2026.
The Stats
- 214,092 unique players
- ~30 years of total driving time across all completed runs
- 2,953,326 total restarts (we’re not judging)
- 596,497 total level completions
- ~4.6 million seat swaps
- ~5 restarts per completion on average
- Most restarted level — Level 2 (923,832 restarts)
- The quitting point — Level 2 → 3 lost nearly half of all remaining players
- Only 3% of players completed Level 10
- Fastest section in the game — Level 5, Checkpoint 1 → 2 at a median of 2 seconds
The Demo
Before launch, we released a free demo on Steam. Here’s how that went.
- 2,332,841 demo units (downloads)
- 1,854,990 demo players
- X demo wishlists generated
- X% demo-to-wishlist conversion rate
- X% demo-to-purchase conversion rate
Level Completions
How far did you get? Here’s every level, how many times it’s been completed, and how many unique players cleared it.
| Level | Completions | Unique Players |
|---|---|---|
| Level 1 | 240,432 | 214,092 |
| Level 2 | 149,265 | 139,110 |
| Level 3 | 77,645 | 74,514 |
| Level 4 | 43,827 | 42,782 |
| Level 5 | 30,914 | 30,354 |
| Level 6 | 17,344 | 17,040 |
| Level 7 | 11,712 | 11,540 |
| Level 8 | 8,943 | 8,786 |
| Level 9 | 9,746 | 9,599 |
| Level 10 | 6,669 | 6,469 |
A couple of things stand out. The drop-off from Level 1 to Level 10 is massive — over 214,000 of you started the journey, and about 6,500 made it to the end. That’s roughly a 97% drop-off, which sounds dramatic but is actually pretty normal for a co-op game where you need to wrangle a friend into every session.
Also — Level 8 has fewer completions than Level 9. If you know, you know.
The Average Run
Here’s what a typical completed run looks like on each level — average time, respawns, seat swaps, bumps, damage taken, and score.
| Level | Avg Time | Respawns | Swaps | Bumps | Damage | Score |
|---|---|---|---|---|---|---|
| Level 1 | 19:01 | 1.1 | 5.6 | 5.6 | 189 | 4,889 |
| Level 2 | 30:43 | 9.7 | 8.5 | 13.1 | 342 | 3,725 |
| Level 3 | 31:31 | 7.0 | 7.5 | 20.8 | 361 | 3,712 |
| Level 4 | 27:19 | 11.9 | 11.6 | 12.6 | 154 | 4,097 |
| Level 5 | 24:56 | 28.8 | 11.1 | 0.0 | 368 | 3,379 |
| Level 6 | 54:07 | 16.4 | 13.3 | 32.3 | 649 | 1,832 |
| Level 7 | 25:32 | 19.5 | 5.6 | 0.1 | 501 | 3,703 |
| Level 8 | 31:16 | 28.7 | 7.5 | 55.9 | 279 | 2,592 |
| Level 9 | 41:37 | 20.5 | 12.8 | 26.9 | 387 | 2,643 |
| Level 10 | 38:18 | 14.2 | 9.5 | 15.3 | 526 | 2,935 |
A few things jump out:
- Level 6 averages nearly an hour per completed run with the highest damage (649) and the lowest score (1,832). It earns its reputation.
- Level 5 and Level 8 are tied for the most respawns at ~29 per run. Level 5 somehow manages this with essentially zero bumps — whatever’s killing you there, it’s not the environment.
- Level 8 leads in bumps at 55.9 per run. That’s roughly one bump every 34 seconds for half an hour straight.
- Level 1 is the only level where people average about one respawn. Enjoy it while it lasts.
Restarts by Level
Nearly 3 million restarts across all levels. Here’s where you suffered.
| Level | Restarts | Restarts per Completion |
|---|---|---|
| Level 1 | 195,158 | 0.8 |
| Level 2 | 923,832 | 6.2 |
| Level 3 | 322,918 | 4.2 |
| Level 4 | 284,126 | 6.5 |
| Level 5 | 513,863 | 16.6 |
| Level 6 | 208,746 | 12.0 |
| Level 7 | 115,636 | 9.9 |
| Level 8 | 144,359 | 16.1 |
| Level 9 | 182,883 | 18.8 |
| Level 10 | 61,805 | 9.3 |
Level 2 leads in raw restarts — nearly a million — but that’s partly because so many players reached it. The real pain is in the restarts-per-completion ratio. Level 9 takes that crown at almost 19 restarts per completion. Level 5 and Level 8 aren’t far behind. If you got through those on your first try, we don’t believe you.
The Worst Checkpoints
Some checkpoints hurt more than others. Here are the ones that broke the most spirits.
| Level | Checkpoint | Restarts |
|---|---|---|
| Level 2 | Checkpoint 8 | 170,540 |
| Level 2 | Checkpoint 7 | 163,170 |
| Level 2 | Checkpoint 2 | 159,086 |
| Level 2 | Checkpoint 4 | 106,248 |
| Level 3 | Checkpoint 5 | 98,289 |
| Level 3 | Checkpoint 6 | 86,134 |
| Level 5 | Checkpoint 19 | 79,484 |
| Level 2 | Checkpoint 6 | 67,292 |
| Level 5 | Checkpoint 23 | 66,261 |
| Level 6 | Checkpoint 11 | 65,428 |
Level 2 owns five of the top ten worst checkpoints. It’s not even close. Whatever’s happening at checkpoints 2, 4, 6, 7, and 8 — we hear you. We’ve always heard you. Some of these informed changes we made in The Tune-Up.
How Long Does Each Level Take?
We also track how long it takes to get between checkpoints. Here’s the median total time per level — that’s the middle-of-the-pack player, not the speedrunner and not the person who went to make a sandwich mid-run.
| Level | Median Completion Time |
|---|---|
| Level 1 | ~10 min |
| Level 2 | ~18 min |
| Level 3 | ~22 min |
| Level 4 | ~18 min |
| Level 5 | ~14 min |
| Level 6 | ~35 min |
| Level 7 | ~13 min |
| Level 8 | ~13 min |
| Level 9 | ~24 min |
| Level 10 | ~24 min |
Level 6 is in a league of its own at over half an hour median. If you’ve ever looked at the clock after a Level 6 run and thought “where did the time go?” — now you know. It went into checkpoints 15→16.
The Slowest Sections
These are the individual sections that took the longest on average. If you got stuck on any of these, you’re not alone — everyone did.
| Level | Section | Median Time |
|---|---|---|
| Level 6 | Checkpoint 15 → 16 | 7:55 |
| Level 2 | Checkpoint 4 → 5 | 6:10 |
| Level 2 | Checkpoint 10 → 11 | 5:59 |
| Level 6 | Checkpoint 11 → 12 | 5:35 |
| Level 4 | Checkpoint 1 → 2 | 4:50 |
| Level 3 | Checkpoint 1 → 2 | 4:46 |
| Level 10 | Checkpoint 3 → 4 | 4:46 |
| Level 7 | Checkpoint 5 → 6 | 4:18 |
| Level 10 | Checkpoint 13 → 14 | 4:10 |
| Level 9 | Checkpoint 14 → 15 | 3:51 |
Level 6 checkpoints 15→16 is the longest single section in the entire game — median time of nearly 8 minutes. That’s not a checkpoint, that’s a lifestyle.
What We’ve Learned
Why We Track This
We don’t sell data, we don’t track who you are, and we don’t care what you had for breakfast. We track gameplay events — anonymously — so we can make better decisions about level design, difficulty tuning, and where to focus our time. When we see a level with a restart rate through the roof, that tells us something needs adjusting. When we see a checkpoint that barely anyone hits, that tells us the route leading to it might be broken or unclear.
It’s the same reason we read every Discord message and Steam review. We want to know what’s working and what isn’t — and data doesn’t lie, even when your Steam review says “10/10 would crash into a tree again.”
Want the Raw Data?
We’ve made the full dataset available as a JSON file if you want to dig into it yourself, build your own charts, or just prove to your friends that Level 2 is objectively cursed.
More to Come
We’ll keep sharing numbers like this from time to time. If there’s a specific stat you want to know — ask us on Discord. If it’s funny enough, we’ll look it up.
— GhostJam Games