What Sessions Look Like
- Where
- Our Discord server
- Pace
- Solo on your schedule, or live in voice with devs
- Time
- Usually 1–2 hours per session
- Experience
- Not required — we want players, not QA pros
Early in development we run small, invite-only sessions for a single game at a time. Some are live — we hop into a voice channel together, share a build, and talk through it as you play. Others are async: you grab a build on your schedule, play whenever suits you, and drop feedback in a dedicated channel.
As a game gets further along, sessions open up to more people, and eventually to the wider community.
What We’re Looking For
You don’t need to be a developer or QA professional. The feedback we find most useful:
- First impressions. What feels good? What feels off in the first five minutes?
- Bug reports. Crashes, visual glitches, broken mechanics, ghosts in the machine.
- Gameplay feel. Difficulty, pacing, controls, clarity.
- Honest opinions. Hard truths early are worth a dozen polite compliments late.
The Exchange
Playtesting is unpaid. What we can offer instead is access, influence, and a direct line to the people building the thing.
What you get from us:
- Early access to unreleased builds
- A direct line to the dev team
- Your name in the credits for your contributions
What we ask from you:
- Honest feedback, in whatever form is easiest
- A few hours of your time per session
- Discretion — what’s under NDA stays under NDA
The Fine Print
Early builds are under NDA. In practice that means no streaming, no public screenshots, and no describing specific mechanics outside our Discord until a game reaches its public stage — a demo, beta, or launch. Once a build is public, the NDA lifts for that build and you’re free to post whatever you want.
The full playtester agreement is embedded in the application below. We’d rather over-explain than surprise you.
Apply
Fill this out and we’ll add you to the pool. Next time a session opens for a game you’re interested in, we’ll reach out on Discord.